Here is one of our earlier experiments, the Forest Treasure Hunt. You will need to run this eiter on a Google Cardboard setup with Bluetooth hand controller for navigation, or with a Chrome or Firefox nightly browser build for an Oculus or Vive headset.
The advantages of delivering WebVR experiences such as this are the low friction between the experience and the end user. They don’t need to download a specific application, nor do they need expensive hardware to get an immersive VR experience. All you need to do is point them to a URL and the experience is quickly loaded within the browser.
We are currently consulting with a number of businesses on how we can apply this WebVR framework to deliver quick and effective VR experiences over the web to their customers. As A-Frame is developed further and the rendering engine improved we will be able to deliver high detail textures and lighting effects, allowing us to deliver Unity / Unreal level experiences, streamed via the web.
A-Frame also part of the technology stack in the product that we are working on to bring more of the web to VR.