VR SOLUTIONS FOR ALL INDUSTRIES
Our Melbourne based team are currently developing solutions in the following areas
Advertising & Marketing
We are developing immersive experiences for Cardboard, GearVR and HMD devices. We will work with your agency to develop cutting edge content that will stand out above the competition and engage your audience.
Events & Arts
Bring the world to your latest exhibition or event. We have the capability to combine 360° camera capture, fully immersive game engine experiences & pre-rendered CGI together to create an engaging and seamless experience.
Working with the A-Frame framework and three.js, we are developing cutting edge web VR experiences for all devices. We are building a new way of interfacing with the web via 3D Virtual Space.
We Combine big data visualisation and machine learning to create insightful ways to deliver information online, using the power of VR to provide an extra level of insight and collaboration.
Our Melbourne studio is pioneering industry leading VR content and applications.
We are a Virtual Reality development and consulting company located in Melbourne Australia.
UtopiaVR finds the appropriate medium for maximum impact to keep costs low, developing for the Oculus Rift, HTC Vive, Google Cardboard or and Samsung Gear VR. Our WebVR applications allow us to rapidly build interactive VR Experiences for a fraction of the cost and development time using traditional game engines.
We also have a streamlined VR workflow for Unreal Engine and Unity that allow us to deliver highly detailed experiences when an extra level of immersion and wonder is required.
If you have an idea for a VR experience or would like to explore the potential of Virtual Reality for your business please contact us.
Immersive VR Experiences
Research & Integration
We love what we do and are always looking to collaborate across disciplines with the best talent.
Get in touch
See what the UtopiaVR Team have been up to
Over the past 3 months we have been using the A-Frame WebVR framework that is being developed at Mozilla to drive a number of WebVR experiments and applications. A-Frame has been developed to make lower the barriers for creating VR experiences delivered over web easier for developers at all levels, especially for web developers coming[…]
I have had an avid interest in virtual reality since the early 90’s, when the first demo’s were seen on TV shows like “Beyond 2000″, and magazine articles started to show us what was possible. I remember seeing people play “Dactyl Nightmare” and becoming immersed in primitive 16 bit worlds and waited for the day[…]